First images with DRM and Mali support for A64
#24
After a little more digging around, and head scratching, ayufan and lenny have had some success with getting the glmark2-es2 score up more where they should be. It's basically a three step process on the 0.7.3 Xenial Mate image, which we can hopefully make a lot simpler in a future release.

In a nutshell, Lenny identified some more tweaks that needed to be applied, and one or to other settings needed to be changed. I turned the bulk of the tweaks into a dumb script, which you can copy from here. You probably need to reboot after running it if all went well. Note that this will probably not be needed in a later build, this is only to get it working on the pre-release 0.7.3 image!

Then you need to turn software composition OFF in two places. Refer to the below embedded screenshots to see where to go (click for larger versions).

[Image: 35197371374_2182362fab.jpg]

[Image: 35197369484_89983bd180.jpg]

After doing this, I got the following scores (without any other changes to performance governors, clock speeds, etc). These scores were gathered on a mostly virgin 0.7.3 Xenial Mate image running from a Samsung EVO 32GB microSD.

glmark2-es2 (Windowed) on LCD: 94
Code:
=======================================================
   glmark2 2014.03+git20150611.fa71af2d
=======================================================
   OpenGL Information
   GL_VENDOR:     ARM
   GL_RENDERER:   Mali-400 MP
   GL_VERSION:    OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 116 FrameTime: 8.621 ms
[build] use-vbo=true: FPS: 125 FrameTime: 8.000 ms
[texture] texture-filter=nearest: FPS: 133 FrameTime: 7.519 ms
[texture] texture-filter=linear: FPS: 127 FrameTime: 7.874 ms
[texture] texture-filter=mipmap: FPS: 139 FrameTime: 7.194 ms
[shading] shading=gouraud: FPS: 98 FrameTime: 10.204 ms
[shading] shading=blinn-phong-inf: FPS: 99 FrameTime: 10.101 ms
[shading] shading=phong: FPS: 86 FrameTime: 11.628 ms
[shading] shading=cel: FPS: 79 FrameTime: 12.658 ms
[bump] bump-render=high-poly: FPS: 62 FrameTime: 16.129 ms
[bump] bump-render=normals: FPS: 144 FrameTime: 6.944 ms
[bump] bump-render=height: FPS: 128 FrameTime: 7.812 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 78 FrameTime: 12.821 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 47 FrameTime: 21.277 ms
[pulsar] light=false:quads=5:texture=false: FPS: 169 FrameTime: 5.917 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 34 FrameTime: 29.412 ms
[desktop] effect=shadow:windows=4: FPS: 82 FrameTime: 12.195 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 24 FrameTime: 41.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 26 FrameTime: 38.462 ms
[ideas] speed=duration: FPS: 86 FrameTime: 11.628 ms
[jellyfish] <default>: FPS: 81 FrameTime: 12.346 ms
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 80 FrameTime: 12.500 ms
[refract] <default>: FPS: 17 FrameTime: 58.824 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 153 FrameTime: 6.536 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 100 FrameTime: 10.000 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 146 FrameTime: 6.849 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 116 FrameTime: 8.621 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 84 FrameTime: 11.905 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 106 FrameTime: 9.434 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 106 FrameTime: 9.434 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 106 FrameTime: 9.434 ms
=======================================================
                                 glmark2 Score: 94
=======================================================


glmark2-es2 (Fullscreen) on LCD: 97
Code:
=======================================================
   glmark2 2014.03+git20150611.fa71af2d
=======================================================
   OpenGL Information
   GL_VENDOR:     ARM
   GL_RENDERER:   Mali-400 MP
   GL_VERSION:    OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 123 FrameTime: 8.130 ms
[build] use-vbo=true: FPS: 125 FrameTime: 8.000 ms
[texture] texture-filter=nearest: FPS: 125 FrameTime: 8.000 ms
[texture] texture-filter=linear: FPS: 125 FrameTime: 8.000 ms
[texture] texture-filter=mipmap: FPS: 125 FrameTime: 8.000 ms
[shading] shading=gouraud: FPS: 125 FrameTime: 8.000 ms
[shading] shading=blinn-phong-inf: FPS: 125 FrameTime: 8.000 ms
[shading] shading=phong: FPS: 124 FrameTime: 8.065 ms
[shading] shading=cel: FPS: 111 FrameTime: 9.009 ms
[bump] bump-render=high-poly: FPS: 82 FrameTime: 12.195 ms
[bump] bump-render=normals: FPS: 125 FrameTime: 8.000 ms
[bump] bump-render=height: FPS: 125 FrameTime: 8.000 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 68 FrameTime: 14.706 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 30 FrameTime: 33.333 ms
[pulsar] light=false:quads=5:texture=false: FPS: 125 FrameTime: 8.000 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 22 FrameTime: 45.455 ms
[desktop] effect=shadow:windows=4: FPS: 82 FrameTime: 12.195 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 29 FrameTime: 34.483 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 51 FrameTime: 19.608 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms
[ideas] speed=duration: FPS: 120 FrameTime: 8.333 ms
[jellyfish] <default>: FPS: 90 FrameTime: 11.111 ms
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 75 FrameTime: 13.333 ms
[refract] <default>: FPS: 16 FrameTime: 62.500 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 125 FrameTime: 8.000 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 114 FrameTime: 8.772 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 125 FrameTime: 8.000 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 126 FrameTime: 7.937 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 87 FrameTime: 11.494 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 125 FrameTime: 8.000 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 125 FrameTime: 8.000 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 125 FrameTime: 8.000 ms
=======================================================
                                 glmark2 Score: 97
=======================================================


Messages In This Thread
RE: First images with DRM and Mali support - by pfeerick - 07-19-2017, 09:21 PM

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