Armbian and AltLinux for Star64 (RISC-V)
#1
The other day I received Star64, for the convenience of placing information on RISC-V, it is desirable to have your own section to combine all the information in one place. 
Question.
Are you planning to create (in forum) an independent partition for RISC-V (Star64 etc) ?
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#2
While there is no section, I will post information about a simple launch of Armbian in this topic.

https://forum.armbian.com/topic/28912-star64-jh7110/
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#3
Ver 20230626-legacy - fix WiFi and BT


https://forum.rvspace.org/t/armbian-altl...r64/3059/3
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#4
Version 20230628 is legacy.
Important. A significant change in the composition of the system, now it corresponds to a similar composition of other platforms. Added images with DE for Debian.
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#5
I checked the installation of the system in SD\eMMC + NVMe mode (use armbian-config). The system works noticeably faster. For example, launching the LibreOffice Writer application takes only 3 seconds, which is very good for entry-level support. Smile
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#6
Ver 20230711 legacy and current.
Expanded the list of USB modules (Wi-Fi, sound, etc.)
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#7
add image "minimal"
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#8
The first versions of Alt Linux for Star64. The startup process is similar to Armbian (you do not need to re-run the loader once, if it has already been done before). Launching Alt linux - download the image, unpack it, burn it to an SD card, insert it into Star64 and turn on the power, the system starts automatically. As part of the images with DE (ICEWM XFCE MATE etc), there is a working Firefox browser, with minimal settings, you can even watch YouTube, if you set the desktop resolution to no more than 1280x720, you can even use the full screen, this is not ideal, but good enough for the primary version. Smile

For all the details and download links, see the link

https://forum.rvspace.org/t/armbian-altl...=balbes150
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#9
I tried to connect video cards in Altlinux

NVIDIA works via HDMI and VGA Smile
[root@localhost ~]# lspci
00:00.0 PCI bridge: PLDA XpressRich-AXI Ref Design (rev 02)
01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 210] (rev a2)
01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

AMD VGA - writes that my monitor does not support this mode, there is no connector for HDMI
[root@localhost ~]# lspci
00:00.0 PCI bridge: PLDA XpressRich-AXI Ref Design (rev 02)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV530 [Radeon X1600 PRO] (rev 9e)
01:00.1 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Device 71e3 (rev 9e)
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#10
Good news. Smile
Version ArmbianTV 20230716-video with support for video cards connected as in a regular PC to the PCIe connector. I have tested several video cards that I have. Here is part of the results. You don't need to do anything manually, just connect the video card, turn on the system and get acceleration. For example, I watch a full-screen 1080p video in the player. Smile

star64 login: root
Password:
____ _ __ _ _
/ ___|| |_ __ _ _ __ / /_ | || |
\___ \| __/ _` | '__| '_ \| || |_
___) | || (_| | | | (_) |__ _|
|____/ \__\__,_|_| \___/ |_|

Welcome to Armbian 23.06 Lunar with Linux 5.15.115-star64

No end-user support: built from trunk

System load: 40% Up time: 5 min Local users: 2
Memory usage: 7% of 7.74G IP: 192.168.1.31
CPU temp: 46�°C Usage of /: 26% of 15G

[ 11 security updates available, 32 updates total: apt upgrade ]
Last check: 2023-07-16 10:28

[ General system configuration (beta): armbian-config ]

Last login: Sun Jul 16 13:28:48 MSK 2023 on tty1
root@star64:~# lspci
00:00.0 PCI bridge: PLDA XpressRich-AXI Ref Design (rev 02)
01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 210] (rev a2)
01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: NVA8
GL_VERSION: 3.3 (Compatibility Profile) Mesa 23.0.2
=======================================================
[build] use-vbo=false: FPS: 132 FrameTime: 7.576 ms
[build] use-vbo=true: FPS: 222 FrameTime: 4.505 ms
[texture] texture-filter=nearest: FPS: 212 FrameTime: 4.717 ms
[texture] texture-filter=linear: FPS: 211 FrameTime: 4.739 ms
[texture] texture-filter=mipmap: FPS: 216 FrameTime: 4.630 ms
[shading] shading=gouraud: FPS: 208 FrameTime: 4.808 ms
[shading] shading=blinn-phong-inf: FPS: 208 FrameTime: 4.808 ms
[shading] shading=phong: FPS: 198 FrameTime: 5.051 ms
[shading] shading=cel: FPS: 192 FrameTime: 5.208 ms
[bump] bump-render=high-poly: FPS: 190 FrameTime: 5.263 ms
[bump] bump-render=normals: FPS: 221 FrameTime: 4.525 ms
[bump] bump-render=height: FPS: 214 FrameTime: 4.673 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 183 FrameTime: 5.464 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 132 FrameTime: 7.576 ms
[pulsar] light=false:quads=5:texture=false: FPS: 192 FrameTime: 5.208 ms
[desktop] blur-radius=5:effect=blur:passes=1Confusedeparable=true:windows=4: FPS: 112 FrameTime: 8.929 ms
[desktop] effect=shadow:windows=4: FPS: 141 FrameTime: 7.092 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 92 FrameTime: 10.870 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 112 FrameTime: 8.929 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 92 FrameTime: 10.870 ms
[ideas] speed=duration: FPS: 106 FrameTime: 9.434 ms
[jellyfish] <default>: FPS: 149 FrameTime: 6.711 ms
[terrain] <default>: FPS: 28 FrameTime: 35.714 ms
[shadow] <default>: FPS: 170 FrameTime: 5.882 ms
[refract] <default>: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 212 FrameTime: 4.717 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 199 FrameTime: 5.025 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 212 FrameTime: 4.717 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 191 FrameTime: 5.236 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 200 FrameTime: 5.000 ms
=======================================================
glmark2 Score: 171
=======================================================

=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: NVA8
GL_VERSION: OpenGL ES 3.1 Mesa 23.0.2
=======================================================
[build] use-vbo=false: FPS: 131 FrameTime: 7.634 ms
[build] use-vbo=true: FPS: 223 FrameTime: 4.484 ms
[texture] texture-filter=nearest: FPS: 212 FrameTime: 4.717 ms
[texture] texture-filter=linear: FPS: 212 FrameTime: 4.717 ms
[texture] texture-filter=mipmap: FPS: 216 FrameTime: 4.630 ms
[shading] shading=gouraud: FPS: 209 FrameTime: 4.785 ms
[shading] shading=blinn-phong-inf: FPS: 209 FrameTime: 4.785 ms
[shading] shading=phong: FPS: 198 FrameTime: 5.051 ms
[shading] shading=cel: FPS: 192 FrameTime: 5.208 ms
[bump] bump-render=high-poly: FPS: 191 FrameTime: 5.236 ms
[bump] bump-render=normals: FPS: 221 FrameTime: 4.525 ms
[bump] bump-render=height: FPS: 214 FrameTime: 4.673 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 182 FrameTime: 5.495 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 132 FrameTime: 7.576 ms
[pulsar] light=false:quads=5:texture=false: FPS: 192 FrameTime: 5.208 ms
[desktop] blur-radius=5:effect=blur:passes=1Confusedeparable=true:windows=4: FPS: 112 FrameTime: 8.929 ms
[desktop] effect=shadow:windows=4: FPS: 141 FrameTime: 7.092 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 92 FrameTime: 10.870 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 112 FrameTime: 8.929 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 92 FrameTime: 10.870 ms
[ideas] speed=duration: FPS: 104 FrameTime: 9.615 ms
[jellyfish] <default>: FPS: 150 FrameTime: 6.667 ms
[terrain] <default>: FPS: 28 FrameTime: 35.714 ms
[shadow] <default>: FPS: 170 FrameTime: 5.882 ms
[refract] <default>: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 212 FrameTime: 4.717 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 199 FrameTime: 5.025 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 212 FrameTime: 4.717 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 191 FrameTime: 5.236 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 200 FrameTime: 5.000 ms
=======================================================
glmark2 Score: 171
=======================================================
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