Retroarch gamepad issue
#6
(07-01-2016, 08:45 AM)KryPtAlIvIaN Wrote:
(06-30-2016, 07:28 PM)Cloakboy Wrote:
(06-28-2016, 02:21 PM)KryPtAlIvIaN Wrote: Go back into mapping and make sure that the numbers to the right of the button aren't set to 0. I was having the same issue but with a Xbox 360 controller and wireless adapter. Also are you using retroarch in Android?

How did you get the wireless 360 controller(s) working?  Fairly new to this, wondering what needs to be done or if plugging in the adapter "just works"...which I highly doubt.

It was plug and play for me. Android recognized everything and I used the controller to navigate android. When I went into RetroArch to map the buttons, only half of them would map.

All working OK.  Are you having signal issues?  My 360 controller lights are constantly spinning but they work... mostly.  They cut in and out especially if I'm farther away, but not any farther than when I use the same exact adapter with my laptop in the same exact spot by the tv.  Frustrating when jump doesn't register or "walk left/right" gets "stuck" and I don't stop (Super Mario on Snes9x).  There also is a delay between pressing and action on tv. 
Just wondering if you're experiencing same issues.  I'm running the latest Android w/touchscreen support build.
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Messages In This Thread
Retroarch gamepad issue - by birdcatx7 - 06-28-2016, 11:54 AM
RE: Retroarch gamepad issue - by KryPtAlIvIaN - 06-28-2016, 02:21 PM
RE: Retroarch gamepad issue - by Cloakboy - 06-30-2016, 07:28 PM
RE: Retroarch gamepad issue - by KryPtAlIvIaN - 07-01-2016, 08:45 AM
RE: Retroarch gamepad issue - by Cloakboy - 08-09-2016, 12:40 PM
RE: Retroarch gamepad issue - by birdcatx7 - 06-28-2016, 02:45 PM
RE: Retroarch gamepad issue - by lawrencejd - 04-09-2020, 04:01 PM

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