Running Libgdx sdk on pinebookpro
#1
Hey, guys, has anyone successfully launched libgdx sdk? I just wanted to try to do a bit of game development, but it just fails with
"wrong ELF class: ELFCLASS32"
I reckon the reason is 64 and 32 bit compatibility but i am not sure how to fix that. If anyone had encountered similar issue before please tell if is even possible to solve it.
Feel free to ask for any additional information
#2
Have you tried building from source?
#3
(10-02-2020, 07:52 AM)Samurai_Crow Wrote: Have you tried building from source?

you mean building libgdx builder from source? i think this is going to be my next step, but i don't know libgdx ecosystem very well


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