07-22-2021, 10:00 AM
(This post was last modified: 07-22-2021, 06:27 PM by DrPlamsa.
Edit Reason: Permanent link to one of the mandelbrot renderers
)
Hi again, all! After some investigation, I've found that WebGL *can* work, but it is spotty, site-dependent, and browser-dependent. For example, epiphany is able to see a spinning cube on this WebGL test site: http://get.webgl.org/ but Firefox ESR is not.
Both epiphany and Firefox ESR are able to see the randomly red or blue square under the heading "Proof it's a dynamic image" on this page https://spicyyoghurt.com/tutorials/html5...anvas-game
Firefox ESR is not able to see the Mandelbrot set in this implementation, but epiphany renders about half of it, poorly: https://gpfault.net/junk/mandelzoom/index.html
Neither epiphany nor Firefox ESR are able to see the Mandelbrot set, even at one hundredth resolution and set to 10 iterations, on this page: https://multivac.space/content/webgl/web...index.html
This is all to give some more data, but the question still remains: Do we have any resources describing the current state and roadmap of WebGL implementation on the PinePhone?
Thanks again for your attention
Both epiphany and Firefox ESR are able to see the randomly red or blue square under the heading "Proof it's a dynamic image" on this page https://spicyyoghurt.com/tutorials/html5...anvas-game
Firefox ESR is not able to see the Mandelbrot set in this implementation, but epiphany renders about half of it, poorly: https://gpfault.net/junk/mandelzoom/index.html
Neither epiphany nor Firefox ESR are able to see the Mandelbrot set, even at one hundredth resolution and set to 10 iterations, on this page: https://multivac.space/content/webgl/web...index.html
This is all to give some more data, but the question still remains: Do we have any resources describing the current state and roadmap of WebGL implementation on the PinePhone?
Thanks again for your attention